The top 100 traders on fomo are now cards. You pick five, load them with $FAN, and every week your squad scores on the profit they actually banked. Bags they are still holding count for nothing. There is a cap, so you cannot just take the five biggest names.
Every card is a real wallet with a real record. Rarity comes from trades they closed and won, not from follower count. That is why some huge names here are only Common.
Card price comes from the fomo rank. Rarity comes from the actual record. Those two disagree constantly, which is the whole edge.
If you got here from the ticker, this is what you bought. Cards do nothing on their own. $FAN is what you put inside them, and only a loaded card scores.
Put $FAN inside any card you own. More $FAN in the card, more it scores. Pull it out whenever you want and the card keeps its record.
Entry is paid in $FAN and the entries are the prize pool. Nothing gets minted to pay winners. What goes in is what goes out.
Packs cost $FAN. Half of every pack is burned on the spot. The other half goes in the pot the traders claim from.
Clans hold $FAN together and draft out of it. Win the clan table and the pot grows. The clan decides how to split it.
Supply is fixed at launch. No team bag, no vesting, no unlocks to front-run. What is out on day one is all there ever is.
not live yet, launching alongside the mint
Check this address against the one on PONS before you buy. If they do not match, buy neither and ask in the group.
Working version, real wallets, real numbers. Five cards, one captain who scores double, and a cap that stops you taking everyone good. Pick badly and the score below goes red.
Packs of five on Robinhood Chain. Every card is one of the top 100 wallets, graded Common, Rare, Epic or Legendary on trades it closed and won.
Every card holds $FAN. Put more in and it scores harder. Take it back out whenever you want, the card keeps its record either way. An empty card scores nothing.
Five cards, one cap, one captain who scores double. Prices come off the fomo rank, so the famous ones eat your budget fast. You cannot fit five big names under the cap. That is the whole game.
Every week settles on percent gain they actually banked. Paper gains score zero, and one lucky 50x is capped so it cannot carry a whole squad on its own.
The traders already run in clans. Dabal, Sparsity, Nobi Ventures, Fantom Troupe. You can too. Clans add up their scores, share a treasury and fight for the clan table.
Every trader earns a cut of their own card's trading volume. It piles up against their wallet and only that wallet can claim it. We do not have to go find them.
We added up all 100 wallets. Between them they are sitting on $381.1M of gains on paper. Actually sold and banked: $9,733. Thirty-five of them have never closed a single trade.
Sorted by money actually banked. The rank column is where fomo puts them.
sadcrissy has closed 60 trades and won 58 of them, and fomo has him at 56. Two wallets ranked above him are 2 for 21 and down six figures. Card prices follow the fomo rank. Scoring follows the record. Spot the gap and you win the week.
Sixteen clans are in the top 100. Draft into one, or start your own and take them apart.
The top 100 go live as cards. Packs of five on Robinhood Chain.
Load your cards, pick a squad under the cap, first week settles on banked profit.
Scores added up per clan, clan tables, a shared pot you draft out of.
Your deck becomes your party. Clans raid together for the pot. Same cards, same $FAN, somewhere to actually use them.